100 Thieves
Kess
Main agents: Cypher, Fade, Killjoy.
What the numbers say
Opening duels
42%
Won 8 of 19 first fights
Loses more opening duels than most pros.
Try: Take fewer dry first fights: use utility or a teammate's info before peeking.
Deaths traded
19%
19 of 98 deaths avenged within 5 seconds
Deaths are traded less often than for most pros: often dying out of teammates' reach.
Try: Play closer to teammates so a death can be traded.
Dying first
82%
Rounds lost after dying first with no kill or assist (9 of 11)
The team loses more often than usual when this player dies first (typical: 67% to 80%).
Try: Take first contact with a teammate close enough to trade.
Clutches
17%
3 of 18 won as the last player alive
Wins clutches at a typical pro rate.
Multi-kill rounds
6
Rounds with 3+ kills (12 with 2+, 0 aces)
10% of rounds with 2+ kills: fewer than most pros, which fits a support or anchor role.
Agents
Rounds go best on Fade (54% won) and worst on Cypher (32%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Cypher | 57 | 0.56 | 32% |
| Fade | 26 | 0.78 | 54% |
| Killjoy | 26 | 0.65 | 46% |
| Brimstone | 17 | 1.25 | 76% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 12 | 0.60 | 58% |
| Eco | 8 | 1.60 | 75% |
| Force buy | 21 | 0.31 | 43% |
| Full buy | 85 | 0.75 | 41% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.