MIBR
aspas
Main agents: Jett, Raze, Neon.
1.24
K/D
402 kills, 324 deaths overall
0.86
Kills per round
466 rounds
85–62
Opening duels
Won 58%
7/50
Clutches won
As the last one alive
What the numbers say
Opening duels
58%
Won 85 of 147 first fights
Wins more opening duels than most pros (typical: 44% to 54%).
Solid samplen = 147
Deaths traded
24%
77 of 324 deaths avenged within 5 seconds
Deaths are traded at a typical pro rate.
Solid samplen = 324
Dying first
78%
Rounds lost after dying first with no kill or assist (43 of 55)
Dying first costs the round about as often as it does for most pros.
Solid samplen = 55
Clutches
14%
7 of 50 won as the last player alive
Wins clutches at a typical pro rate.
Solid samplen = 50
Multi-kill rounds
37
Rounds with 3+ kills (107 with 2+, 0 aces)
23% of rounds with 2+ kills: more than most pros.
Solid samplen = 466
Agents
Rounds go best on Jett (51% won) and worst on Raze (46%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Jett | 266 | 1.30 | 51% |
| Raze | 131 | 1.15 | 46% |
| Neon | 69 | 1.20 | 48% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 42 | 1.55 | 45% |
| Eco | 27 | 1.12 | 56% |
| Force buy | 123 | 1.41 | 58% |
| Full buy | 274 | 1.14 | 45% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.