100 Thieves
Boostio
Main agents: Cypher, Killjoy, Gekko.
What the numbers say
Opening duels
39%
Won 29 of 75 first fights
Loses more opening duels than most pros.
Try: Take fewer dry first fights: use utility or a teammate's info before peeking.
Deaths traded
29%
80 of 273 deaths avenged within 5 seconds
Teammates trade this player's deaths more than most (typical: 23% to 28%).
Dying first
65%
Rounds lost after dying first with no kill or assist (26 of 40)
The team recovers from this player's first deaths better than most.
Clutches
16%
6 of 37 won as the last player alive
Wins clutches at a typical pro rate.
Multi-kill rounds
12
Rounds with 3+ kills (48 with 2+, 1 aces)
13% of rounds with 2+ kills: fewer than most pros, which fits a support or anchor role. Includes 1 ace.
Agents
Rounds go best on Gekko (59% won) and worst on Cypher (51%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Cypher | 108 | 0.85 | 51% |
| Killjoy | 105 | 0.76 | 54% |
| Gekko | 102 | 0.85 | 59% |
| Breach | 67 | 0.86 | 55% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 36 | 1.13 | 56% |
| Eco | 24 | 1.07 | 50% |
| Force buy | 105 | 0.76 | 52% |
| Full buy | 217 | 0.79 | 56% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.