Cloud9
neT
Main agents: Viper, Cypher, Killjoy.
What the numbers say
Opening duels
45%
Won 29 of 64 first fights
Wins opening duels at a typical pro rate.
Deaths traded
22%
57 of 255 deaths avenged within 5 seconds
Deaths are traded less often than for most pros: often dying out of teammates' reach.
Try: Play closer to teammates so a death can be traded.
Dying first
70%
Rounds lost after dying first with no kill or assist (21 of 30)
Dying first costs the round about as often as it does for most pros.
Clutches
18%
8 of 45 won as the last player alive
Wins more clutches than most pros (typical: 11% to 17%).
Multi-kill rounds
6
Rounds with 3+ kills (47 with 2+, 0 aces)
14% of rounds with 2+ kills: fewer than most pros, which fits a support or anchor role.
Agents
Rounds go best on Viper (49% won) and worst on Deadlock (41%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Viper | 247 | 0.89 | 49% |
| Cypher | 44 | 0.75 | 41% |
| Killjoy | 28 | 0.50 | 46% |
| Deadlock | 22 | 0.60 | 41% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 30 | 1.13 | 57% |
| Eco | 12 | 0.67 | 50% |
| Force buy | 81 | 0.90 | 44% |
| Full buy | 218 | 0.74 | 47% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.