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100 Thieves

Cryo

Main agents: Jett, Yoru, Brimstone.

1.23
K/D
426 kills, 346 deaths overall
0.84
Kills per round
508 rounds
69–48
Opening duels
Won 59%
5/49
Clutches won
As the last one alive

What the numbers say

Opening duels

59%

Won 69 of 117 first fights

Wins more opening duels than most pros (typical: 44% to 54%).

Solid samplen = 117

Deaths traded

28%

96 of 345 deaths avenged within 5 seconds

Deaths are traded at a typical pro rate.

Solid samplen = 345

Dying first

84%

Rounds lost after dying first with no kill or assist (32 of 38)

The team loses more often than usual when this player dies first (typical: 67% to 80%).

Try: Take first contact with a teammate close enough to trade.

Solid samplen = 38

Clutches

10%

5 of 49 won as the last player alive

Wins fewer clutches than most pros.

Try: Review lost clutches: play for time and isolate one fight at a time.

Solid samplen = 49

Multi-kill rounds

33

Rounds with 3+ kills (107 with 2+, 1 aces)

21% of rounds with 2+ kills: more than most pros. Includes 1 ace.

Solid samplen = 508

Agents

Rounds go best on Chamber (61% won) and worst on Iso (41%).

AgentRoundsK/DRounds won
Jett1211.5956%
Yoru1041.0843%
Brimstone781.1860%
Sage491.1549%
Gekko471.2953%
Chamber441.5661%
Iso410.7441%
Astra240.8054%

By buy

How the team did, and this player's K/D, on each kind of round.

Round typeRoundsK/DWon
Pistol480.9156%
Eco321.2556%
Force buy1261.2751%
Full buy3021.2752%

Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.

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