Sentinels
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Main agents: Yoru, Jett, Neon.
What the numbers say
Opening duels
55%
Won 92 of 166 first fights
Wins more opening duels than most pros (typical: 44% to 54%).
Deaths traded
23%
76 of 324 deaths avenged within 5 seconds
Deaths are traded at a typical pro rate.
Dying first
83%
Rounds lost after dying first with no kill or assist (55 of 66)
The team loses more often than usual when this player dies first (typical: 67% to 80%).
Try: Take first contact with a teammate close enough to trade.
Clutches
18%
7 of 38 won as the last player alive
Wins more clutches than most pros (typical: 11% to 17%).
Multi-kill rounds
31
Rounds with 3+ kills (82 with 2+, 3 aces)
19% of rounds with 2+ kills: about typical for a pro. Includes 3 aces.
Agents
Rounds go best on Omen (54% won) and worst on Raze (41%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Yoru | 129 | 1.23 | 51% |
| Jett | 115 | 1.16 | 49% |
| Neon | 111 | 1.06 | 47% |
| Raze | 61 | 0.98 | 41% |
| Omen | 24 | 0.67 | 54% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 40 | 1.35 | 45% |
| Eco | 16 | 1.50 | 56% |
| Force buy | 88 | 1.09 | 48% |
| Full buy | 296 | 1.05 | 48% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.