Evil Geniuses
NaturE
Main agents: Fade, KAY/O, Breach.
What the numbers say
Opening duels
33%
Won 10 of 30 first fights
Loses more opening duels than most pros.
Try: Take fewer dry first fights: use utility or a teammate's info before peeking.
Deaths traded
25%
38 of 152 deaths avenged within 5 seconds
Deaths are traded at a typical pro rate.
Dying first
65%
Rounds lost after dying first with no kill or assist (11 of 17)
The team recovers from this player's first deaths better than most.
Clutches
20%
3 of 15 won as the last player alive
Wins more clutches than most pros (typical: 11% to 17%).
Multi-kill rounds
3
Rounds with 3+ kills (21 with 2+, 0 aces)
10% of rounds with 2+ kills: fewer than most pros, which fits a support or anchor role.
Agents
Rounds go best on Kay/o (54% won) and worst on Vyse (46%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Fade | 65 | 0.94 | 48% |
| KAY/O | 52 | 0.80 | 54% |
| Breach | 42 | 0.52 | 48% |
| Sova | 26 | 0.61 | 46% |
| Vyse | 24 | 0.76 | 46% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 18 | 0.71 | 39% |
| Eco | 4 | 0.00 | 25% |
| Force buy | 53 | 0.60 | 47% |
| Full buy | 134 | 0.86 | 51% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.