KRÜ Esports
Klaus
Main agents: Gekko, Sova, Breach.
What the numbers say
Opening duels
72%
Won 13 of 18 first fights
Wins more opening duels than most pros (typical: 44% to 54%).
Deaths traded
25%
21 of 85 deaths avenged within 5 seconds
Deaths are traded at a typical pro rate.
Dying first
75%
Rounds lost after dying first with no kill or assist (3 of 4)
Dying first costs the round about as often as it does for most pros.
Clutches
22%
2 of 9 won as the last player alive
Wins more clutches than most pros (typical: 11% to 17%).
Multi-kill rounds
3
Rounds with 3+ kills (10 with 2+, 0 aces)
10% of rounds with 2+ kills: fewer than most pros, which fits a support or anchor role.
Agents
Rounds go best on Breach (38% won) and worst on Breach (38%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Gekko | 42 | 0.81 | 38% |
| Sova | 21 | 0.50 | 38% |
| Breach | 21 | 0.44 | 38% |
| Viper | 19 | 0.76 | 68% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 10 | 0.67 | 50% |
| Eco | 8 | 0.14 | 38% |
| Force buy | 36 | 0.53 | 33% |
| Full buy | 49 | 0.86 | 51% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.