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Evil Geniuses

yay

Main agents: Jett, Clove, Chamber.

1.13
K/D
183 kills, 162 deaths overall
0.88
Kills per round
209 rounds
38–33
Opening duels
Won 54%
2/24
Clutches won
As the last one alive

What the numbers say

Opening duels

54%

Won 38 of 71 first fights

Wins opening duels at a typical pro rate.

Solid samplen = 71

Deaths traded

22%

34 of 157 deaths avenged within 5 seconds

Deaths are traded less often than for most pros: often dying out of teammates' reach.

Try: Play closer to teammates so a death can be traded.

Solid samplen = 157

Dying first

83%

Rounds lost after dying first with no kill or assist (25 of 30)

The team loses more often than usual when this player dies first (typical: 67% to 80%).

Try: Take first contact with a teammate close enough to trade.

Solid samplen = 30

Clutches

8%

2 of 24 won as the last player alive

Wins fewer clutches than most pros.

Try: Review lost clutches: play for time and isolate one fight at a time.

Small samplen = 24

Multi-kill rounds

16

Rounds with 3+ kills (43 with 2+, 1 aces)

21% of rounds with 2+ kills: more than most pros. Includes 1 ace.

Solid samplen = 209

Agents

Rounds go best on Cypher (59% won) and worst on Astra (35%).

AgentRoundsK/DRounds won
Jett761.2451%
Clove481.0756%
Chamber261.0046%
Cypher221.5359%
Astra200.8835%
Brimstone170.8524%

By buy

How the team did, and this player's K/D, on each kind of round.

Round typeRoundsK/DWon
Pistol181.0039%
Eco41.6725%
Force buy531.3147%
Full buy1341.0751%

Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.

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