Evil Geniuses
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Main agents: Jett, Clove, Chamber.
What the numbers say
Opening duels
54%
Won 38 of 71 first fights
Wins opening duels at a typical pro rate.
Deaths traded
22%
34 of 157 deaths avenged within 5 seconds
Deaths are traded less often than for most pros: often dying out of teammates' reach.
Try: Play closer to teammates so a death can be traded.
Dying first
83%
Rounds lost after dying first with no kill or assist (25 of 30)
The team loses more often than usual when this player dies first (typical: 67% to 80%).
Try: Take first contact with a teammate close enough to trade.
Clutches
8%
2 of 24 won as the last player alive
Wins fewer clutches than most pros.
Try: Review lost clutches: play for time and isolate one fight at a time.
Multi-kill rounds
16
Rounds with 3+ kills (43 with 2+, 1 aces)
21% of rounds with 2+ kills: more than most pros. Includes 1 ace.
Agents
Rounds go best on Cypher (59% won) and worst on Astra (35%).
| Agent | Rounds | K/D | Rounds won |
|---|---|---|---|
| Jett | 76 | 1.24 | 51% |
| Clove | 48 | 1.07 | 56% |
| Chamber | 26 | 1.00 | 46% |
| Cypher | 22 | 1.53 | 59% |
| Astra | 20 | 0.88 | 35% |
| Brimstone | 17 | 0.85 | 24% |
By buy
How the team did, and this player's K/D, on each kind of round.
| Round type | Rounds | K/D | Won |
|---|---|---|---|
| Pistol | 18 | 1.00 | 39% |
| Eco | 4 | 1.67 | 25% |
| Force buy | 53 | 1.31 | 47% |
| Full buy | 134 | 1.07 | 51% |
Eco: team spent under 10k. Force buy: under 20k. Full buy: 20k or more. Pistol: rounds 1 and 13.