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Match report

Cloud9 vs 100 Thieves

VCT Americas · Stage 2 2025 Playoffs · Aug 24, 2025. Everything below is from one team's side; switch sides with the buttons.

Cloud9 won 2-0 against 100 Thieves

Win

Strength: Turned first kills into round wins 82% of the time

To fix: Isolated deaths on Icebox

Map by map

From Cloud9's side.

MapScoreGot first killWon after itDeaths tradedPlanted rounds won
Haven13-950%73%29%58%
Icebox14-1242%91%28%56%

Opening duels

Who took the first fight, and what happened next.

PlayerWon–lostRound won after
OXY8–563%
Xeppaa3–4100%
v1c6–8100%
neT4–6100%
mitch1–30%

Patterns

Habits an opponent could read, and repeated mistakes.

v1c keeps dying first on Icebox

v1c died first 8 times on Icebox, on average 33 seconds into the round. The opponent may be timing v1c's position. Vary the approach or fake elsewhere.

neT keeps dying first on Haven

neT died first 5 times on Haven, on average 22 seconds into the round. The opponent may be timing neT's position. Vary the approach or fake elsewhere.

OXY keeps dying first on Haven

OXY died first 4 times on Haven, on average 26 seconds into the round. The opponent may be timing OXY's position. Vary the approach or fake elsewhere.

Isolated deaths on Icebox

Lost 12 rounds on Icebox where 3 or more players died without a trade. Review positioning so a teammate can always trade. Avoid taking fights alone.

Isolated deaths on Haven

Lost 9 rounds on Haven where 3 or more players died without a trade. Review positioning so a teammate can always trade. Avoid taking fights alone.

Rounds to rewatch

Ranked by how much each round can teach.

© 2026 Kitchen Labs

Lumina was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. VALORANT is a trademark of Riot Games, Inc. Match data comes from GRID's esports feed. Lumina is a free, non-commercial project and is not affiliated with any team shown.