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Match report

100 Thieves vs Evil Geniuses

VCT Americas · Stage 2 2025 Playoffs · Aug 24, 2025. Everything below is from one team's side; switch sides with the buttons.

Evil Geniuses lost 0-2 against 100 Thieves

Loss

Strength: No single number stood out from the pro average

To fix: Isolated deaths on Corrode

Map by map

From Evil Geniuses's side.

MapScoreGot first killWon after itDeaths tradedPlanted rounds won
Bind4-1329%60%23%25%
Corrode12-1431%88%23%52%

Opening duels

Who took the first fight, and what happened next.

PlayerWon–lostRound won after
Derrek3–467%
icy5–780%
supamen1–4100%
yay3–867%
NaturE1–7100%

Patterns

Habits an opponent could read, and repeated mistakes.

yay keeps dying first on Corrode

yay died first 7 times on Corrode, on average 33 seconds into the round. The opponent may be timing yay's position. Vary the approach or fake elsewhere.

icy keeps dying first on Corrode

icy died first 4 times on Corrode, on average 40 seconds into the round. The opponent may be timing icy's position. Vary the approach or fake elsewhere.

NaturE keeps dying first on Corrode

NaturE died first 4 times on Corrode, on average 35 seconds into the round. The opponent may be timing NaturE's position. Vary the approach or fake elsewhere.

Isolated deaths on Corrode

Lost 14 rounds on Corrode where 3 or more players died without a trade. Review positioning so a teammate can always trade. Avoid taking fights alone.

Isolated deaths on Bind

Lost 10 rounds on Bind where 3 or more players died without a trade. Review positioning so a teammate can always trade. Avoid taking fights alone.

Rounds to rewatch

Ranked by how much each round can teach.

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Lumina was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. VALORANT is a trademark of Riot Games, Inc. Match data comes from GRID's esports feed. Lumina is a free, non-commercial project and is not affiliated with any team shown.