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Team review

MIBR

Latest roster: artzin, aspas, cortezia, Verno, xenom.

2–2
Series
12/20
Pistols won
Then won 70% of the next rounds
80%
Won after first kill
104 opening kills
23%
Deaths traded
173 of 747

What the numbers say

Pistol rounds

60%

Won 12 of 20 pistol rounds

Wins more pistol rounds than most teams (typical: 45% to 56%).

Small samplen = 20

After the first kill

80%

Rounds won after getting the opening kill (83 of 104)

Turns the first kill into a round win more often than most teams.

Solid samplen = 104

Trading

23%

Deaths avenged within 5 seconds; first deaths: 18%

Trades only 23% of deaths (most teams: 23% to 27%).

Try: Set up crossfires so every first contact can be traded.

Solid samplen = 114

Timing

27s

Average time to the first kill; rounds last 76s

Rounds open fast: the first kill comes about 27 seconds in, earlier than most teams.

Solid samplen = 218

Ultimates

8%

Share of player-rounds with an ultimate used; won 49% when one was charged

Wins 49% of rounds with an ultimate charged, a typical rate.

Solid samplen = 210

Economy

51%

Rounds won on a full buy

Steals 51% of low-spend rounds, more than most teams.

Solid samplen = 218

Opening duels by player

First kills and first deaths, best first.

PlayerWon–lostWin rate
aspas43–3456%
cortezia22–2151%
artzin15–2637%
xenom13–2138%
Verno11–1248%

By buy

What the team spent and how those rounds went.

BuyRoundsAvg. spendWon
Eco354.8k51%
Force buy2516.0k60%
Full buy15825.8k51%

Eco: under 10k team spend. Force buy: 10k to 20k. Full buy: 20k or more.

Rounds to rewatch

8 rounds worth rewatching, 1 of them must-watch.

Matches

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Lumina was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. VALORANT is a trademark of Riot Games, Inc. Match data comes from GRID's esports feed. Lumina is a free, non-commercial project and is not affiliated with any team shown.